OVERVIEW
Studio Temwa, a start-up Animation and Post-production Studio, began the development of a short animated film scheduled for release as an entry in 2024 Animation and Film festivals/ competitions. This opened up volunteering opportunities where I was able to join in the team at Studio Temwa and learn from a breath of talented 3D artists, animation experts, and production specialists.
For 10 months, I dedicated time to volunteering with Studio Temwa, a start-up Animation and Post-production Studio ran by less then a handful of staff and a large base of volunteers. In my role, I contributed to Character and Environment Design, such as producing a couple of low-poly characters and various environment assets including buildings, vehicles, fantasy animals. This experience allowed me to develop skills in 3D software and learning about the industry, while making a meaningful impact by contributing to a start-up Animation for their 2024/2025 film festival competitions. Volunteering has enriched my personal and professional growth, teaching me the understanding of the 3D world, software and learning from other experts.
Roles and Responsibilities:
As a volunteer, I was responsible for producing essential environmental assets, including Kuzumos, Dibles, and the Strawberry Flowerhorn Cichlid Tram, a public transport concept, all designed to specific dimensions and low-poly detail standards. Additionally, I took on a secondary lead role in the absence of the team lead during weekly meetings, providing updates on our team’s progress.
Skills and Experience:
This experience enhanced my skills in problem-solving, translating concepts into 3D visuals, and deepened my understanding of the 3D industry. These skills are directly relevant to my career as a designer, as I sought to expand my expertise into a dynamic industry that continually evolves through innovative visual approaches.
Impact and Outcomes:
My contributions were integral to creating environmental scenes for the first episode, which introduced the setting and characters. The assets I produced facilitated smooth collaboration with the rigging team and scene setters, enabling them to animate the scenes efficiently without additional revisions. The low-poly design also improved rendering performance.
Personal Growth and Reflection:
Volunteering with Studio Temwa has been incredibly rewarding. It provided me with insights into the 3D industry through interactions with experts and connections, and allowed me to learn new software such as Maya, Substance Painter, and continuing to expand on Blender. One particularly memorable moment was when our Team Lead, Jake, often reviewed my work and taught me about 3D and it’s terminology, greatly enriching my personal and professional development.