OVERVIEW




This open brief gives the limitations of redesigning an existing game with the following theme of having competitive fun through drinking alcohol. The goal of this is to win the game by being the least intoxicated in the group through completing various tasks. What makes a game enjoyable is how quick people learn the concept, the components and the replayability. Before beginning research, I looked into what aspects could be changed about the game, for example, the target audience, the layout of the cards or even the visual theme itself. This led to brainstorming involving sketching, research and expanding on contextual ideation.



LUCKYEGG