OVERVIEW
This project is on institutionalised sexism found in mainstream videogames such as Mario, Legend of Zelda, and Residential Evil. Through a series on ‘Tropes Vs. Women’ narrated by Anita Sarkeesian in Feminine Frequency, I was able to learn, recognise and still appreciate videogames. I created this installation to inform families how these are reinforcing and maintaining harmful gendered stereotypes and we should learn to break this vicious circle. The installation uses suspended dialogue to add context and dividing curtains to give caution as well as challenge the parents to proceed. In each scene, they depict the overused and exploited plot by the game industry with the damaging stereotypes on both genders which transfers into today’s society.