OVERVIEW
This projects aims to teach Mobile, PC and Console players about digital emissions, through an educational and interactive game. Through this I hope to raise awareness, and give the individual a chance to make an impact without the need for significant influence. The game concept is set in a domestic environment such as a home with a bedroom, study and living room where the player can control a character, ‘Orange’ to interact with their world and create their own narrative. The audience learns about digital emissions the further they investigate, and in each room, there is a focus on the illuminated screens of multiple devices. Throughout the game, players can interact with the space with Orange’s sister, ‘Green’, a feature created to influence them to be greener. There is no obvious indicator of whether the game will reach a good or bad ending, but there are audio and visual cues, and a chance to unlock a secret location once the player has triggered a certain number of activities.