3D DEV
PEOPLE, PLACES & ORGANISATIONS
WORLD BUILDING
This project follows the story of the main character called ‘Bishop’.
“With his team depending on him and his enemies closing in, he must confront the question he has avoided his entire life.
‘Why does he play?’
In a world where football is war, entertainment, and survival all at once, Bishop must decide whether he is chasing revenge, redemption, or simply the thrill of destruction.”
Uniform Design for Different Teams
Each team's uniform is designed to reflect the level of financial backing and sponsorship they receive, making wealth and status immediately recognisable within the world. Although the uniforms exist virtually within the narrative, their appearance is heavily influenced by traditional commercial interests, with better-funded teams receiving more elaborate designs, premium materials, and enhanced visual effects.
This approach draws inspiration from modern in-game cosmetic systems, where visual customisation and exclusive ‘skins’ are often locked behind a ‘paywall’. In the context of the project, these differences serve as a form of environmental storytelling, highlighting the economic disparities between teams and the individuals they represent.
Concept Sketches
Concept Uniform Designs