3D DEV
CONCEPT OBJECTS
IN VR
ENVIRONMENT DESIGN
The stadium blends sacred architecture with a dystopian sports arena, creating an atmosphere of authority and intimidation. A single-sided church wall emerges through dense fog, illuminated by dim lighting and surrounded by floating CRT-inspired displays, while overlapping suspended LED rings provide advertising and match information. The enclosed design is intended to psychologically overwhelm opposing teams and reinforce the dominance of the home side or current champions.
Subtle religious motifs reflect the central figure of the Main Subject called ‘Bishop’, with Latin and Greek-inspired naming conventions shaping team identities and organised crime syndicates. Floating structures and visual elements draw inspiration from historical religious art and iconography, reimagined through a futuristic, technological aesthetic.
Inspired by
Pop culture references:
TV Show
Deadman Wonderland Games (J.Kataoka & K.Kondou, Manga, 2007 & Animated Show, 2011)
Galactick Football ( C.Barrez & V.Vandelli, 2006) - Stadium & Game streaming theme
Film
Ready Player One (E.Cline, Book, 2011 & Motion Picture, S.Spielberg, 2018) - VR Game streaming & Sci-fi game platform
Game
Rocket League (Studio Psyonix, 2015) - Stadium
Artist Exhibitions:
Olafur Eliasson, ‘The Blind Passenger’ 2010
Lachlan Turczan, ‘Lucida’ 2025
For light projection method - light travelling through mist and potentially reduce film cost production.
Ideation sketches for the stadium
Virtual Stadium Concept
Full-Body VR Transport Console Concept