3D DEV
CONCEPT OBJECTS
IN VR


ENVIRONMENT DESIGN



Environment Design:

The stadium blends sacred architecture with a dystopian sports arena, creating an atmosphere of authority and intimidation. A single-sided church wall emerges through dense fog, illuminated by dim lighting and surrounded by floating CRT-inspired displays, while overlapping suspended LED rings provide advertising and match information. The enclosed design is intended to psychologically overwhelm opposing teams and reinforce the dominance of the home side or current champions.

Subtle religious motifs reflect the central figure of the Main Subject called ‘Bishop’, with Latin and Greek-inspired naming conventions shaping team identities and organised crime syndicates. Floating structures and visual elements draw inspiration from historical religious art and iconography, reimagined through a futuristic, technological aesthetic.

Inspired by

Pop culture references:
TV Show
Deadman Wonderland Games (J.Kataoka & K.Kondou, Manga, 2007 & Animated Show, 2011)
Galactick Football ( C.Barrez & V.Vandelli, 2006) - Stadium & Game streaming theme

Film
Ready Player One (E.Cline, Book, 2011 & Motion Picture, S.Spielberg, 2018) - VR Game streaming & Sci-fi game platform

Game
Rocket League (Studio Psyonix, 2015) - Stadium

Artist Exhibitions:
Olafur Eliasson, ‘The Blind Passenger’ 2010
Lachlan Turczan, ‘Lucida’ 2025

For light projection method - light travelling through mist and potentially reduce film cost production.




Ideation sketches for the stadium



Virtual Stadium Concept




Full-Body VR Transport Console Concept