PROCESS
ENVIRONMENT DESIGN
I was entrusted with creating a variety of building assets, ranging from prominent landmarks to smaller details like corner shop window items.
With guidance from my team manager, who regularly reviewed my work and provided constructive feedback, I gained valuable insights into 3D modeling. This experience deepened my understanding of the type of assets required for this animated short film, particularly in terms of efficiency and collaboration.
I also learned new industry terminology, such as "low poly," and its importance in reducing rendering times and ensuring smooth handovers to the animation team. Additionally, I honed my skills in accurately modeling assets by referencing real-life measurements, using a combination of online resources and in-person observations to visualize both realistic and more whimsical designs.
Big Clock Tower - Big Ben
Pup Inn - B&B/ Small store
Volkswagen Beetle Type 1
Department Store - Dibles concept
Kuzumos - Furniture/ Tea Shop Concept
Food Kiosks - Portable Coffee Trailor, Hotdog and Juice Kiosks (Mall Scene)
Miscellaneous - Window Shop Items, Bike Rack and Seagulls/ Birds (For Jake to rig)