PROCESS


ENVIRONMENT DESIGN



Environment Design:

I was entrusted with creating a variety of building assets, ranging from prominent landmarks to smaller details like corner shop window items.

With guidance from my team manager, who regularly reviewed my work and provided constructive feedback, I gained valuable insights into 3D modeling. This experience deepened my understanding of the type of assets required for this animated short film, particularly in terms of efficiency and collaboration.

I also learned new industry terminology, such as "low poly," and its importance in reducing rendering times and ensuring smooth handovers to the animation team. Additionally, I honed my skills in accurately modeling assets by referencing real-life measurements, using a combination of online resources and in-person observations to visualize both realistic and more whimsical designs.
Items Assets I’ve Made:

Big Clock Tower - Big Ben

Pup Inn - B&B/ Small store

Volkswagen Beetle Type 1

Department Store - Dibles concept

Strawberry Flowerhorn Cichlid Tram - Public Transport Concept

Kuzumos -  Furniture/ Tea Shop Concept

Food Kiosks - Portable Coffee Trailor, Hotdog and Juice Kiosks (Mall Scene)

Miscellaneous - Window Shop Items, Bike Rack and Seagulls/ Birds (For Jake to rig)