PROCESS
Research:
The research covers card/ board games I have personal experience with which deals with how quick it took to learn the game, the overall design and how it contributes to the ease of the game. In a world were anything could be a drinking game, this leads to a lot of competition but also could be argued that there could be a designated game to that specific activity. These games usually target a specific audience with the same interest with confidence in completing certain tasks.
The freedom of turning anything into a drinking game makes the concept have versatility of application, therefore any games could be played with various groups with different interests which could be a great target audience especially for similar gatherings/ settings at university clubs/ societies.
These games (to the right) all have easy to learn concepts with replay value where it would also be easy to apply their own drinking rules. They also have additional concepts that makes the game more interesting such as combos, selfsabotage and stealing other player’s cards. Alongside, how the layout of the cards make the gameplay smoother through the ease of reading as well as allowing players to counter certain actions/ cards giving the illusion of choice
Elan Lee, Matthew Inman, and Shane Small
What?
• Combo actions/ attacks which allows for people to draw additional cards or steal others,
• Easy to learn concept,
• Easy to read card directions as actions are reduced to a handful of words.
So What?
• Replay value & quick rounds,
• Not a drinking game but could easily be by trading certain cards for sips/ shots
Big Potato x asdfmovie
What?
• Comedic actions
• Easy to learn concept,
• Easy to read cards with visual alongside directions.
So What?
• Replay value & quick rounds,
• Not a drinking game but could easily be by trading certain cards for sips/ shots
• E.g. to ‘counter’ you have to drink, etc.
• Additional fun, as players can use ‘counter’ to pass drinks off to others
Dungeons & Dragons
What?
• Competitiveness,
• Plays along with personalities in the group,
• Easy to learn concept,
• Easy to read cards due to icons and short ‘one liner’ sentences.
So What?
• Replay value & quick rounds,
• Not a drinking game but could easily be by trading ‘lives’ for sips/ shots
ART INSPIRATION FOR EYES: Andreea Dumuta (IG), DIGITAL ART, JANUARY 2024 - FEBRUARY 2025
After exploring a handful of ideas such as illustrated characters from anaphoric features to genderless colourful blobs with facial expressions. In addition, I’ve also delved into the original design of using ‘eyes’ and more, as I consider it a window into someone’s personality using their core facial expressions. To develop, I focused on refining both the anaphoric characters and the ‘eyes’ design to further the idea of personality and the use of body language to express drunken behaviour. I’ve considered changing the colour scheme but I didn’t want to limit or over simplify the design. For example, Shruthi Suresh has redesigned ‘Sloshed’ but they took out the element of accessibility of identifying by colour so it felt it lacked visual individuality which I feel is needed when one’s sense are impaired.
I’ve settled with keeping the colour scheme and the idea of using ‘eyes’ for category expression. This allows me to enhance it’s original design by giving it a pop of texture and a more complexity allowing it to have a chance to stand out on the shelf.