3D DEV
After extensive research, brainstorming, and peer discussions, I developed a concept centered around two characters who evoke the quiet intimacy of siblings taking care of one another while home alone—without ever explicitly stating their relationship.
The game environment is modelled after my own home, intentionally lacking personal clutter to create a sense of false reality or subtle intrusion, adding to the mystery and emotional tone.
The characters, “Orange” and “Green,” are intentionally ambiguous in both age and gender. Their simplified forms and color-based identities are designed to be open to interpretation, allowing players to project themselves onto the characters and experience a more immersive, non-conforming narrative.
The game concept itself is idealy a low-processing, point-and-click exploration mystery, playable through supported browsers to minimise digital emissions—offering an environmentally conscious alternative to traditional downloadable games.