IDEA 1 - BIGGER DISPLAY = FEELING OVERWHELMED, SELF APPLICATION IN MAINSTREAM GAMES (EACH ‘SCENE’) & ENCOURAGES SELF-EXPLORATION AROUND DISPLAY
IDEA 2 - ‘GAMER VIEW’/ OBSERVER - IMPLICATION THAT THESE PLOT DEVICES APPLY INSIDE AND OUTSIDE THE EXHIBITION BY SIMULATING BYSTANDER OBSERVER WHICH IS QUITE COMMON WHEN WITNESSING MISJUSTICE